#include <wit/event.h>
List of all members.
Detailed Description
The PointerLeaveEvent class is dispatched when the Wii Remote pointer is moved out of a Hotspot.
Pointer leave events are only generated when the wit::UsePointer feature is set.
- See also:
- wit::EventHandler::pointerLeaveEvent()
Definition at line 83 of file event.h.
Member Enumeration Documentation
- Enumerator:
Joystick |
The event was generated by changing the position of an analog joystick.
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Analog |
The event was generated by changing the pressure on an analog button.
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Motion |
The event was generated by the motion sensor of a Wii Remote or Nunchuk.
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Pointer |
The event was generated by the infrared sensor of a Wii Remote.
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PointerLeave |
The event was generated by the pointer moving out of a hotspot.
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ButtonPress |
The event was generated by pressing a non-analog button or by fully depressing an analog button.
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ButtonRelease |
The event was generated by releasing a non-analog button or by releasing a fully-depressed analog button,
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User |
Base value for user-defined events.
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Definition at line 12 of file event.h.
Constructor & Destructor Documentation
wit::PointerLeaveEvent::PointerLeaveEvent |
( |
unsigned short |
id, |
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Hotspot * |
hotspot |
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) |
| |
Constructs a pointer leave event for the specified hotspot.
Definition at line 360 of file event.cpp.
Member Function Documentation
int wit::Event::type |
( |
) |
const [inherited] |
Returns the type of the event.
Definition at line 30 of file event.cpp.
Member Data Documentation
Indicates which controller generated the event, generally numbered 0 to 3 for Wii Remotes and their accessories and numbered 4 to 7 for GameCube controllers.
Distinguishing between attached accessories can be done by reading the controllerType variable.
Definition at line 35 of file event.h.
Indicates which type of controller generated the event.
Definition at line 34 of file event.h.
The documentation for this class was generated from the following files: