Namespaces | Enumerations | Functions

wit.h File Reference

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Namespaces

namespace  wit

Enumerations

enum  wit::AppFeatures {
  wit::NoFeatures = 0, wit::UseWiiRemote = 1, wit::UseGameCube = 2, wit::UseSound = 4,
  wit::UseFAT = 8, wit::UseGX = 16, wit::UseConsole = 32, wit::UseJoysticks = 64,
  wit::UsePointer = 128, wit::UseMotion = 256, wit::UseDoubleBuffer = 512, wit::AllFeatures
}
enum  wit::ShutdownMode { wit::Shutdown_Auto, wit::Shutdown_Idle, wit::Shutdown_Standby }
enum  wit::Button {
  wit::Button_None = 0, wit::Button_Up, wit::Button_Down, wit::Button_Left,
  wit::Button_Right, wit::Button_1, wit::Button_2, wit::Button_A,
  wit::Button_B, wit::Button_C, wit::Button_X, wit::Button_Y,
  wit::Button_Z, wit::Button_ZL, wit::Button_ZR, wit::Button_LClick,
  wit::Button_RClick, wit::Button_Minus, wit::Button_Plus, wit::Button_Home,
  wit::Button_Start, wit::Button_Max, wit::Button_Yellow = Button_1, wit::Button_Green = Button_2,
  wit::Button_Blue = Button_A, wit::Button_Red = Button_B, wit::Button_Orange = Button_C
}
enum  wit::Controller {
  wit::WiiRemote, wit::Nunchuk, wit::Classic, wit::Guitar,
  wit::BalanceBoard, wit::GameCube
}
enum  wit::AnalogButton {
  wit::Analog_Left, wit::Analog_Right, wit::Analog_A, wit::Analog_B,
  wit::Analog_Whammy = Analog_Left
}

Functions

template<typename T >
wit::witAbs (T n)