Namespaces |
namespace | wit |
Enumerations |
enum | wit::AppFeatures {
wit::NoFeatures = 0,
wit::UseWiiRemote = 1,
wit::UseGameCube = 2,
wit::UseSound = 4,
wit::UseFAT = 8,
wit::UseGX = 16,
wit::UseConsole = 32,
wit::UseJoysticks = 64,
wit::UsePointer = 128,
wit::UseMotion = 256,
wit::UseDoubleBuffer = 512,
wit::AllFeatures
} |
enum | wit::ShutdownMode { wit::Shutdown_Auto,
wit::Shutdown_Idle,
wit::Shutdown_Standby
} |
enum | wit::Button {
wit::Button_None = 0,
wit::Button_Up,
wit::Button_Down,
wit::Button_Left,
wit::Button_Right,
wit::Button_1,
wit::Button_2,
wit::Button_A,
wit::Button_B,
wit::Button_C,
wit::Button_X,
wit::Button_Y,
wit::Button_Z,
wit::Button_ZL,
wit::Button_ZR,
wit::Button_LClick,
wit::Button_RClick,
wit::Button_Minus,
wit::Button_Plus,
wit::Button_Home,
wit::Button_Start,
wit::Button_Max,
wit::Button_Yellow = Button_1,
wit::Button_Green = Button_2,
wit::Button_Blue = Button_A,
wit::Button_Red = Button_B,
wit::Button_Orange = Button_C
} |
enum | wit::Controller {
wit::WiiRemote,
wit::Nunchuk,
wit::Classic,
wit::Guitar,
wit::BalanceBoard,
wit::GameCube
} |
enum | wit::AnalogButton {
wit::Analog_Left,
wit::Analog_Right,
wit::Analog_A,
wit::Analog_B,
wit::Analog_Whammy = Analog_Left
} |
Functions |
template<typename T > |
T | wit::witAbs (T n) |