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renderer.h

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00001 #ifndef WIT_RENDERER_H
00002 #define WIT_RENDERER_H
00003 
00004 #include "geometry.h"
00005 #ifdef WIT_USE_QT
00006 #include "wit.h"
00007 #else
00008 #include <ogc/gx.h>
00009 #endif
00010 
00011 namespace wit {
00012 
00013 class RendererPrivate;
00014 class Renderer {
00015 public:
00016     Renderer();
00017     virtual ~Renderer();
00018 
00019     virtual void render() = 0;
00020     virtual void waitForRendering();
00021 
00022     float scale() const;
00023     void setScale(float mag);
00024 
00025     float translateX() const;
00026     float translateY() const;
00027     void setTranslation(float x, float y);
00028 
00029     void drawPoint(const Point& p, const GXColor& color);
00030     void drawPoint(float x, float y, const GXColor& color);
00031 
00032     void drawLine(const Point& p1, const Point& p2, const GXColor& color);
00033     void drawLine(float x1, float y1, float x2, float y2, const GXColor& color);
00034 
00035     void drawRect(const Rect& rect, const GXColor& color);
00036     void fillRect(const Rect& rect, const GXColor& color);
00037 
00038     void drawPoints(const Polygon& poly, const GXColor& color);
00039     void drawPolygon(const Polygon& poly, const GXColor& color);
00040     void fillPolygon(const Polygon& poly, const GXColor& color);
00041 
00042 private:
00043     RendererPrivate* d;
00044 };
00045 
00046 }
00047 
00048 #endif

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